Difficulty
8/10
Hint
Books
Escape Rate
20%
Time Limit
1 HR

Gremlin's Nightmare: The Art Heist Intruder

fun
100%
teamwork
86%
bravery
73%
creativity
68%
pressure
54%
investigation
46%
puzzles
39%
physical
20%

Mission: Solve an Art Heist, 2-8 Players

In this live escape room, the museum’s curator has called the FBI to investigate a late-night art heist. Upon arrival, they discover that no crime has actually been committed, and they recover the missing painting, which was hidden inside a desk.
It appears the Gremlin, from the painting, was behind the disappearance because he didn’t want his painting to be put away in storage. He’s now on the loose and wreaking havoc in the museum, dimming lights and plunging galleries into darkness, so they’ve called you, the Exterminators from Bob’s Bat, Squirrel, and Gremlin Removal Service, to capture the Gremlin and put him back into his painting.

But there’s a small problem, a very, very small problem. This little thief definitely has his own ideas about what your REAL mission should be. So hurry up and catch him before the lights go out, and then who knows what might happen.

(Please be advised that this is an upstairs game.)